Trained on What Screen Readers Cannot Read: Accessibility Debt in the GUI Corpora Behind Computer-Use Agents
Computer-use agents learn to operate mobile interfaces from corpora of captured screens and accessibility trees. The same trees are what a screen reader consumes, so an agent trained on them inherits whatever labelling gaps the underlying applications carry. This paper measures one of those gaps, content-description coverage, in two Android corpora: Rico, collected in 2017, and AndroidControl, collected in 2024. Across 17,373,614 interface elements, 17.74% of the Rico elements that need a content description under our coding rule carry one, against 57.27% in AndroidControl. The difference of 39.5 percentage points holds under five alternative coding rules and when whole apps are resampled. It describes two datasets that also differ in app selection, capture method and platform version; it does not measure change over time. Input controls are the least labelled role in both corpora (2.20% and 27.21%, or 30.99% in AndroidControl if hint text counts as a name). Descriptions in the older corpus are also five times more likely to be placeholders (10.25% against 1.95%), so the difference is not an artefact of developers typing filler. Resolving 26,205 task actions to the elements they touched shows that, among tappable graphics with no text, demonstrations operate elements described 9.0 points more often than the others on the screens they visit, about 3.5 points of it from the choice of element within a screen. That is a selection effect inside the benchmark. A two-coder reliability check (kappa = 0.91 and 0.96) and the full pipeline accompany the paper.